(no subject)
Sep. 16th, 2001 10:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm having a hard time with this assignment for my design class... we're creating a game based on design concepts. I did this a year ago, and got stuck doing the whole game for my group, which is why I hate group work with a passion. This time the concept my group has to address is "Rhythm". Rhythm? Yeah.
So, I have just discovered that the concepts as they are addressed are very vague, primarily because our book is crap, and the game, which has to be presented on Thursday, is going to be more complicated than previously expected, because we were using music to illustrate types of rhythm. Problem - musical rhythm is figured differently from visual rhythm, because the elements required for unity in a musical composition are different.
So I'm feeling kind of screwed. Our initial plan involved playing snatches of songs, showing line drawings that go with them, having the class match the song rhythm with the drawing meant to represent it. It appears that won't work. Another problem is a tendency in music to draw emotion and sensation not from rhythm but from instrumentation (strings etc) and melody. Argh!
So, I have just discovered that the concepts as they are addressed are very vague, primarily because our book is crap, and the game, which has to be presented on Thursday, is going to be more complicated than previously expected, because we were using music to illustrate types of rhythm. Problem - musical rhythm is figured differently from visual rhythm, because the elements required for unity in a musical composition are different.
So I'm feeling kind of screwed. Our initial plan involved playing snatches of songs, showing line drawings that go with them, having the class match the song rhythm with the drawing meant to represent it. It appears that won't work. Another problem is a tendency in music to draw emotion and sensation not from rhythm but from instrumentation (strings etc) and melody. Argh!